

Drop into a freshly generated voxel wilderness for a twenty-minute expedition. Fight monsters, loot chests and rob other players, then reach an extraction point before the closing fog does. Die, and your haul belongs to whoever finds it. You keep all the gear that you took into the round.
Overview
Drop into a freshly generated voxel wilderness for a twenty-minute expedition. Fight monsters, loot chests and rob other players, then reach an extraction point before the closing fog does. Die, and your haul belongs to whoever finds it. You keep all the gear that you took into the round.
Description
Gloamfall is a fantasy extraction game. Every expedition drops you into a world generated fresh for that round alone: forests, quarries, goblin strongholds and crypts no one has seen before. You have about twenty minutes. A lethal fog closes in from the first minutes, ring by ring, pushing everyone toward fewer and fewer ways out.
Everything you find out there is at risk until you leave with it. To extract, you call an extraction point open and the whole map sees the beacon. Then you hold your ground while it opens. Anyone who reaches you can take it all.
But you will always keep everything that you brought into the round.
The gear and runes you bring in are yours for good. Die, and you lose only what you found this round. It drops where you fell, for anyone to take. Every death stings; none of them wipes you out. And other players' hauls are always worth crossing the map for.
Stamina-driven melee with real dodge invulnerability, active blocking and parries that turn defence into attack
Combos that reward timing rather than mashing, heavy wind-up blows and staggers that land with weight
Sword, hammer, axe, bow and magic staff, each with its own moveset, pace and answer to danger
Goblins, skeletons, dinosaurs, trolls, ogres and wild beasts, each with readable attacks you can learn to answer, and champions that may wake mid-round
Between expeditions you live in your own hideout under a crag. Sell your finds to the merchant, gamble your gear at the forge, set runes into your weapons, stock potions with the herbalist, spar with friends in the Pit, and call your own mount.
The server decides everything that matters: loot, hits, enemies, and what you carry home. Nobody gets an edge by knowing more of the map than their own eyes show them.
Play together with your friends and against your foes.
Gloamfall is built on the open-source voxel engine of Veloren and is itself free software under the GNU GPL v3. Its source code is available at TBD. However you will only be able to join the Official Servers with the Steam version.
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Gloamfall Gameplay Trailer
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