

Every map has a code. Build yours, paste it to a friend, beat theirs. A hex-grid tower defense with 14 towers across four upgrade tiers, a hand-crafted 16-mission campaign, and a run mode where 40 relics decide how far you get.
Overview
Every map has a code. Build yours, paste it to a friend, beat theirs. A hex-grid tower defense with 14 towers across four upgrade tiers, a hand-crafted 16-mission campaign, and a run mode where 40 relics decide how far you get.
Description

Build a map. Share it. Play it.
In GATESHOCK, every map you create in the editor — paths, water, obstacles, buildable ground and all — becomes a single shareable code.
Paste that code into chat and someone else can play the exact same map. Their score goes straight onto the same leaderboard as yours.
That’s the part no other tower defense does quite like GATESHOCK.
Which is why there’s no traditional level pack. There’s an editor.
16 handcrafted missions across four planets.
Every mission introduces a tower, enemy, or mechanic — and asks one question:
Which tower solves this map?
You have five lives. If a boss gets through, the mission is over.
Four acts. A branching map. One run.
Choose your path through shops, events, elite fights, and 40 relics that can completely change how you play.
More lives for less damage.
Cheaper towers for slower income.
Builds that force you to rethink everything.
Lives carry across the entire run. Lose them all, and the run is over.
One map. Endless waves.
Pick your planet and biome, build the strongest setup you can, and chase one thing:
Your own record.
Every tower has four upgrade tiers and its own skill tree, including Master Keystones that fundamentally change how the tower behaves — not just how much damage it deals.
The Ray heats up while holding a target and burns through armor.
The Boombox buffs nearby towers.
The Outpost creates new buildable ground. It doesn’t use a tower slot — because creating more space to build is its entire job.
And then there’s armor.
Armor absorbs a fixed amount from every hit, making heavy single shots incredibly valuable against tough targets while rapid-fire weapons can struggle to make a dent.
Bringing more of the same gun is rarely the answer.
Your ship has more to offer than moral support.
Unlock 10 orbital abilities through officer ranks and build them in the hangar:
Kinetic strikes
Chain lightning
An orbital laser that crawls along the lane
Gravity wells
Supply platforms that create new buildable ground mid-wave
You only get three ability slots.
Choosing what to bring means choosing what to leave behind.
Admiral Peaches is fully voiced — and she has opinions about your build.
Full English and German voice acting, with interface and subtitles in both languages.
The enemy roster is designed to punish predictable builds:
Fast-moving swarms
Armored units that shrug off small arms
Phased enemies that temporarily become untouchable
Splitters that turn one problem into several
Bosses that drop loot worth the trouble
You’ll need more than one good tower to deal with all of them.
Hex grid: 14×12, pointy-top
14 towers, each with four upgrade tiers and a unique skill tree
10 orbital abilities
40 relics for Runs
16 handcrafted Campaign missions
Endless mode with planet and biome selection
Map editor with shareable map codes
Procedurally generated maps
Meta progression across every mode: ranks, materials, and socket items
Windows 10/11 (64-bit)
4 GB RAM minimum
The first eight campaign missions on two planets, seven towers, and the full map editor with share codes. Build a map, send the code, see who holds longer. The rest — eight more missions, seven more towers, RUNS and ENDLESS — waits in the full game.
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