

A top-down sandbox RPG where the creatures you raise physically change as you feed them. Hatch eggs, feed six elements to steer how each one evolves and what it looks like, then chain elemental reactions in real-time fights. Explore, loot, and theorycraft your party. Solo or online co-op.
Overview
A top-down sandbox RPG where the creatures you raise physically change as you feed them. Hatch eggs, feed six elements to steer how each one evolves and what it looks like, then chain elemental reactions in real-time fights. Explore, loot, and theorycraft your party. Solo or online co-op.
Description
Feranidus is a top-down sandbox RPG about raising creatures and building a party around them. You start at your base with a sword, a pickaxe, an axe, and a single egg.
You feed your creatures elemental Drives: Ember, Frost, Tide, Spark, Gale, Terra. Which you feed decides what they turn into, what skills they unlock, and their play-styles. Colors shift, features grow in, the silhouette changes as you're feeding them.
Six base species branch into more than fifty visually distinct evolved forms.

Fights are real-time and you are in them, moving and dodging and swinging. Your creatures fight beside you as real bodies. The depth is in the setup.
Chill something, then burn it. Soak it, then shock it. Every element does something to every other one, so your party is really a set of tools you picked on purpose. Explore combinations to find which synergies and team comps work best.
Over a hundred skill books to teach, six elements to combine, pure or hybrid, skill-trees, and unique weapons.
Construct your build and theory-craft the best itemization from a pool of over 100 accessories that both you and your creatures can equip.
Three class sets: Bulwark, Strider, and Wildcaller. Each shapes how you fight without ever locking you into a class you had to pick before you understood the game. Wildcaller lets you take direct control of your creatures.
Nineteen sub-biomes, each with its own species, drops, and enemies. Nine bosses that test whether your party actually works.
Traversal is the gate and your creatures are the key. Flight, swimming, clearing boulders, and hazards. The map opens up because of something you raised.
Take on the world with just your creatures or invite up to 3 friends for online co-op. Same world, same base, same hunt.
There is a base to build, a garden to keep, and mini-games. Unwind with farming, crafting, racing, sparring, and creatures to reincarnate into something stronger.
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