

FERAN is a single-player survival FPS set in a ruined post-apocalyptic world. Scavenge dangerous zones, survive brutal firefights, manage scarce resources and uncover what happened to your unit.
Overview
FERAN is a single-player survival FPS set in a ruined post-apocalyptic world. Scavenge dangerous zones, survive brutal firefights, manage scarce resources and uncover what happened to your unit.
Description
Your unit went dark. You came back alone.
FERAN is a single-player survival FPS focused on immersion and player choice. Set after a devastating and unexplained global event, the world is broken, abandoned, and dangerous. You are sent into high-risk zones where every decision matters. There are no safe missions, no guaranteed rewards, and no second chances.
Find out what happened. Your unit left traces before they went dark. Journals. Marked maps. Bodies still wearing their gear. Follow the breadcrumbs through handcrafted, interconnected maps and piece together what this place has become.
Every loot is earned. FERAN challenges you to explore ruined locations, search for valuable gear, and survive lethal encounters. Combat is grounded and unforgiving. Ammunition is limited, enemies are dangerous, and poor decisions are punished quickly. Dying means losing everything you carried in. Bandits hold ground and punish aggression. The infected are relentless and close fast.
Survival goes beyond combat. Manage your equipment, supplies, and inventory carefully while deciding how long to stay in the zone. Push too far and risk losing it all. Extract early and live to run again.
The zone tells its own story. Abandoned structures, unexplained phenomena, and the remnants of society hint at the event that destroyed the world. Nothing is handed to you. The answers are out there, for players who explore and pay attention.
Features
Handcrafted, interconnected maps
Two distinct threat types: tactical human enemies and unpredictable infected
Environmental storytelling
Inventory and loadout management
Tense, grounded gunplay
Enter the zone. Take what you can. Decide when to leave.
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