

False Alarm is a 2D stealth adventure where you enter each level with nothing, and use whatever you can find to complete your mission. Throw a crowbar, blow up a microwave, brew some coffee, drop a chandelier on someone's head. Stay out of the light and distract your enemies however you can.
Overview
False Alarm is a 2D stealth adventure where you enter each level with nothing, and use whatever you can find to complete your mission. Throw a crowbar, blow up a microwave, brew some coffee, drop a chandelier on someone's head. Stay out of the light and distract your enemies however you can.
Description
Take on the role of an enthusiastic security specialist who takes corporate risk assessments a little too seriously. While most in the field write reports from behind a desk, you prefer a more hands-on approach by breaking into facilities unannounced and uninvited, and stealing their prize possesions.
Turn normal everyday workplaces on their head. Manipulate the building security to get them out of your way, any way necessary. Sneak past your enemies, stay in the shadows, and hide behind the couch. Observe your environment with patience, and execute each plan step by step to get through each encounter.
Create distractions, set traps, and find clever ways to outsmart security. Turn off the lights to restrict their vision, make noise with the photocopier to draw them closer, knock on doors to pull them into the next room, and brew some aromatic coffee to really get them out of the way.
Coordinate your actions to manoveur the security to where you want them. Set up chains of distractions to really annoy them. Be careful you're not seen though, these guys are defenceless when they don't know where you are, but if you're seen you need to get away fast!
When all else fails, you’re not above using force. This may involve some casualties but that’s all part of a thorough assessment. Use the environment to your advantage. Running enemies will slide on icy surfaces, putting the wrong item in a microwave will lead to disaster, and no one should be breathing in whatever that pick gas is.
Stealth system based on light and shadow, line-of-sight, and sound.
Distraction system that allows you to manipulate enemies and make them go where you want.
Unique levels full of useful items, hiding places, and equipment you can interact with.
Multiple routes though each area.
Enemy AI that reacts to unconscious allies, loud noises, and alert levels.
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