

In Eternal Fracture, you play as officer T. A grieving police officer that gets dispatched to the Bayou Mall in Louisiana to reset a known malfunctioning security system. What was supposed to be just another late-night routine sweep turns into dread. You are being watched.
Overview
In Eternal Fracture, you play as officer T. A grieving police officer that gets dispatched to the Bayou Mall in Louisiana to reset a known malfunctioning security system. What was supposed to be just another late-night routine sweep turns into dread. You are being watched.
Description
In Eternal Fracture, you play as officer T. A grieving police officer that gets dispatched to the Bayou Mall in Louisiana to reset a known malfunctioning security system. What was supposed to be just another late-night routine sweep turns into dread. The world is no longer your own. Rifts have opened and are causing chaos. Can you resolve the power struggle of this realm or be consumed by its shadows?
Story elements for the DEMO have been shortened in order for the player to jump right into the gameplay.
Gameplay
Locate unstable tears in reality and shut them down. You will need to discover the reason for their appearance before they return and cause total destruction. You have a flashlight to slice through the dark, and a pistol to keep some distance. Neither will guarantee your safety.
Horror / Thriller
Slow-burn psychological horror built on isolation, environmental storytelling, and sound-driven tension. The Bayou Mall is alive - shifting, watching, waiting.
Non-Linear Exploration
Explore the Bayou Mall. Choose your own routes, uncover stores and service corridors at your own pace, and decide how you confront the rifts, and whatever else, spreading through the building.
Setting
The Bayou Mall is marked by a series of incidents that have gone unresolved - shattering windows, shifting objects and faulty security systems just to name a few. There have been investigations that never reached a clear conclusion.
Enemies
The mall isn’t just alive - it’s hostile. As the rifts spread, they pull in things that don’t belong. Some wander. Some hunt. All are watching.
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