

This is the free prologue version of Entropic Decay, a fast paced, but slow burn horror/action FPS inspired by games from the late 90's through early 2000's. Enter volatile scenarios filled with danger, from both the living and the dead, where wits are as crucial as brawn...
Overview
This is the free prologue version of Entropic Decay, a fast paced, but slow burn horror/action FPS inspired by games from the late 90's through early 2000's. Enter volatile scenarios filled with danger, from both the living and the dead, where wits are as crucial as brawn...
Description



One level featuring combat between the military and mutants in the world of Entropic Decay.
A preview of the horde mode, featuring waves of enemies (including soldiers) that gradually get more difficult as waves progress. Includes a custom soundtrack.
Use time dilation to outmanoeuvre enemies and dodge projectiles- including bullets! Time dilation also allows for altered movement, dashing multi-directionally to evade enemies and dodge projectiles, and a double jump to reach places not achievable otherwise.
Projectile based ballistics system. NO hit scanners here! Every ranged enemy/player firearm are ALL projectile based.
Dynamic dismemberment. Blow your enemies apart with a robust blood and gore system. Feel the impact of each distinct weapon, or just shoot an explosive barrel and watch the bloody show!
Cunning, reactive A.I - The soldiers in Entropic Decay don't mess around. They react to grenades, can hear you, take cover, flee, and throw their own grenades. The mutated work in packs, can hear you running and will roam the area you were last seen. The military will shoot the mutated on sight, but taking them down is no easy task, even for the well trained.
A variety of mutated to fight against - Currently there are over ten different mutated to contend with. Ranging from agile spider mutants and dogs, to hulking tanks weilding lead pipes.
Puzzles to break up combat sequences - Puzzles and narrative pieces are used to keep the player engaged to avoid simply being one type of genre and keep things fresh and dynamic.
Physics interaction - Interact with the world with physics puzzles, and deceive enemies by throwing objects or craft a devious trap by arranging explosives in your environment to detonate on an unsuspecting foe.
Stealth, A.I and how they interact - Distract your foes by throwing an object or bring them closer to setup an ambush with a whistle, or simply sneak by and avoid combat all together. Use your wits and the environment and the A.I will respond allowing emergent gameplay and tactical options.
Narrative driven gameplay - The story will be told through the environment with the player merely an observer of things outside it's control. Find notes, audio logs, and data entries to piece together the collapse of society and the scientific ambition that caused it.
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Entropic Decay: Prologue_Main
Prologue- HordeMode Trailer
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