

A mercy-driven pixel RPG beneath a rain-sealed mountain. Talk, listen, and calm the fire-spirits between a lost child and the dying Deep Forge - or extinguish them and live with the quiet. Three endings remember what you chose.
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A mercy-driven pixel RPG beneath a rain-sealed mountain. Talk, listen, and calm the fire-spirits between a lost child and the dying Deep Forge - or extinguish them and live with the quiet. Three endings remember what you chose.
Description
A child falls beneath Mount Aldercap, into the home of the exiled emberkin - small fire-spirits whose great Forge is going out. An old hearth-keeper entrusts you with her last ember: carry it down to the Deep Forge, and for one breath, the way home opens.
Standing in the way: shy soot-sprites, anxious candles, a drowned wick, a water-drop lost from the sky, the last spark of a dead hearth, a captain in mourning, and a Forgemaster who stopped believing in doors. Every one of them can be talked down. None of them have to die.
Spare everyone, or no one. The Forge takes what you bring it.
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