

Build a base to support heroes in turn-based tactical card battles & defeat enemy breaches overwhelming your land! Your base-building strategy powers your spell deck, weakens foes & heals heroes. Position 3 heroes & use spell cards to seize enemy objectives for buffs. Cards are tactics, not damage.
Overview
Build a base to support heroes in turn-based tactical card battles & defeat enemy breaches overwhelming your land! Your base-building strategy powers your spell deck, weakens foes & heals heroes. Position 3 heroes & use spell cards to seize enemy objectives for buffs. Cards are tactics, not damage.
Description
A lone King holds back an elemental horde! Explore lands to mine mana & build your base to support heroes in turn-based tactical battles.
A strategy conquest map where your Stronghold doesn't buy an army, it supports one. Take the map like a base-building game & fight battles like a tactical deckbuilder.
Push into enemy lines to take the battle objective and turn the power against the enemies.
TACTICAL POSITIONING - Maneuver heroes on the battlefield grid for devastating combos and tactical advantages. Front row reaches the enemy backline; back row is protected. Position any hero to change where AND how they fight.
BATTLE OBJECTIVES - Capturable battle objective positions to turn the tides of any battle. Kill the guardian, position a hero on the objective to capture it and gain a powerful hero buff!
TURN-BASED COMBAT - Classic adventure hero classes combine with spell card draws. Cast them for maneuvers, buffs, or summons, to support your hero party!
Elemental Hordes invade the land. Take it back one region at a time, across a D&D inspired campaign. Build "4X-lite" style Strongholds to upgrade RPG heroes and push back enemy territory expansion.
BUILD A BASE THAT LASTS - Build 3 Strongholds across your lands. But choose wisely, because each base has limited build slots: a Camp to heal units, an Obelisk that unlocks devastating world/siege spells, a Spellforge that charges battle effects, a Siegeworks, & more.
MINE FOR MANA - Mana is needed for spells and buildings. Build a Mana Well to fuel your spells in battles, and gather resources to build up your Stronghold. But move quickly, because the enemy faction is growing!
In most deck-builders, you play cards to deal damage. Here, you play cards to command your party of heroes.
CARDS = SPELLS & ORDERS - These are not your basic "deal 5 damage" cards, instead they are orders: "Focus Fire" sends your whole party at one target, "Flank" has your front row attack their back row, 50+ more spells!
SHAPE YOUR DECK - Choose rewards of Offensive or Defensive spell cards to shape your draw pool. Visit Spell Temples to trim weak spells from your deck and stack the odds in your favor.
VETERANS & ENCHANTMENTS - Units become Veterans and can be enchanted with extra powers or stat buffs.
A COLLECTION THAT OUTLIVES THE RUN - Every faction you defeat and every boss you slay adds a hero to a roster that carries across every future run. You lose the heroes. You keep the roster.
60+ HEROES TO UNLOCK - Every victory and boss you slay adds new heroes to your army for your next campaign.
3 KINGS - Each with unique play styles, hero banners and spells to unlock.
66 hero units with 55 distinct abilities (plus dozens of enemies and bosses)
50+ battle spells and world/siege spells
12 cursed trinkets that flip into buffs
29 Castle upgrades across 3 branches
~60-90 minute runs, with lots of replayability!
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Buildings support battles
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