

Humanity left. Something else moved in. Lead three mechs back home in a turn-based roguelite. Split your squad across a hex map, race the threat closing in, and win fights by timing every shot or spending Focus to make it land.
Overview
Humanity left. Something else moved in. Lead three mechs back home in a turn-based roguelite. Split your squad across a hex map, race the threat closing in, and win fights by timing every shot or spending Focus to make it land.
Description
Humanity left. Something else moved in. Send a squad of three mechs back into the world we abandoned and take it back sector by sector in a turn-based tactical roguelite.
We left the old world behind years ago. It didn’t stay empty.
Whatever lives down there now doesn’t want us back. You’re going in anyway, with three mechs, three pilots, and not nearly enough supplies.
Eight mech classes, a dozen pilots, gear across five slots, and skill trees that stick between runs. Each mech moves on its own across a hex map. Send your fastest ahead to grab a cache while the other two hold the line. Just don't get caught alone.
Every sector is a new layout. Fight, scavenge, or skip it. Not every detour is worth it, and you won’t always know which ones are until it’s too late.
A threat builds the longer you take. Explore enough to get strong, but not so long that it catches up to you.
Combat is turn-based. Each action is a sweep across a bar you have to time. Bank Focus to guarantee the hits that matter, or chase the perfect zone for a crit.
Runs end. What you figure out carries forward.
The abyss is waiting. Bring friends.
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