

A turn-based roguelike where time is your health. Every hit costs seconds, and the clock never stops. Descend, get stronger, and find out how deep you can go before it runs out.
Overview
A turn-based roguelike where time is your health. Every hit costs seconds, and the clock never stops. Descend, get stronger, and find out how deep you can go before it runs out.
Description
There is no health bar. There is a clock, and it is always running.
Every hit you take is seconds gone. Every wrong step, every trap, every enemy that reaches you first costs time you cannot get back. When the clock hits zero, the run is over. The only way to survive is to keep moving down.
Find the exit. Decide what is worth the detour. Get out before the timer
decides for you.
Every floor you clear offers a choice. Build a run that works, push deeper than
last time, and start over when it ends.
The dungeon has people in it. Talk to them, look for what they left behind,
and reach an ending that fits what you found.
Time as health — one resource for fighting, exploring and risking
Hand-built floors, each with its own threat
Turn-based combat on a grid
Permanent progression between runs
English, Türkçe, Deutsch, Français, Español
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