

Also known as: No Truce with the Furies
Disco Elysium is a role-playing game developed and published by ZA/UM. It is set in the fictional city of Revachol, where players assume the role of an amnesiac detective investigating a murder case. The game emphasises dialogue and skill-based choices, with character attributes represented by internal voices that influence decisions and interactions. Its narrative explores themes of politics, philosophy, and personal identity, and it is known for its unconventional gameplay and deep storytelling.
Overview
Disco Elysium is a role-playing game developed and published by ZA/UM. It is set in the fictional city of Revachol, where players assume the role of an amnesiac detective investigating a murder case. The game emphasises dialogue and skill-based choices, with character attributes represented by internal voices that influence decisions and interactions. Its narrative explores themes of politics, philosophy, and personal identity, and it is known for its unconventional gameplay and deep storytelling.
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The big one. A lifetime of gaming distilled into 150 essential experiences, the games everyone should play at least once in their life. Ordered from 1978 (year before I was born) to today, this is a guided tour through the entire history of the medium, from the arcade cabinets I used to pump hundreds of 10p pieces into through to the modern masterpieces still being made. Every genre, every era, every must-play. You will not agree with all of it, and that is half the fun. Pick one, start playing, and work your way through a lifetime of greatness.
150 games




No publishers, no focus groups, no committees, just small teams and big ideas. These are the indie games that ran rings around the blockbusters, ranked by critic score. Some were made by a single person in a bedroom, some redefined entire genres, and all of them prove you do not need a Hollywood budget to make something unforgettable. From the game that started the whole indie boom to the roguelike that ate everyone's spare time, here is the best of the little guys. Bring a notepad and an open evening.
28 games
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The big one. A lifetime of gaming distilled into 150 essential experiences, the games everyone should play at least once in their life. Ordered from 1978 (year before I was born) to today, this is a guided tour through the entire history of the medium, from the arcade cabinets I used to pump hundreds of 10p pieces into through to the modern masterpieces still being made. Every genre, every era, every must-play. You will not agree with all of it, and that is half the fun. Pick one, start playing, and work your way through a lifetime of greatness.
150 games




No publishers, no focus groups, no committees, just small teams and big ideas. These are the indie games that ran rings around the blockbusters, ranked by critic score. Some were made by a single person in a bedroom, some redefined entire genres, and all of them prove you do not need a Hollywood budget to make something unforgettable. From the game that started the whole indie boom to the roguelike that ate everyone's spare time, here is the best of the little guys. Bring a notepad and an open evening.
28 games
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Disco Explorer - Final Cut
by Thomas Parker

Disco Elysium Final Cut - Traduzione Italiana (Senza Bepinex)
by Gianxs

Disco Elysium - Traduzione ITALIANA
by Varil92 - Gianxs

Disco Elysium - Traduzione Italiana migliorata
by giovix
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