

Dicebound is a single-player dice roguelike about pushing your luck. Roll, score, and bank points before a Farkle wipes the turn. Build powerful Charm synergies, survive escalating Blinds, and chase bigger scores with every throw.
Overview
Dicebound is a single-player dice roguelike about pushing your luck. Roll, score, and bank points before a Farkle wipes the turn. Build powerful Charm synergies, survive escalating Blinds, and chase bigger scores with every throw.
Description

Roll the dice. Keep the scoring ones. Bank your points — or roll one more time and risk everything.
Dicebound is a single-player dice roguelike built around pushing your luck, chasing high scores, and creating powerful Charm combinations that shape each run.
Travel from tavern to tavern, take a seat at increasingly dangerous tables, reach their target scores, and make the most of your limited turns.
Keep pushing your luck and you can build enormous turns. Push too far, however, and a Farkle can wipe out everything you earned that turn.

Every roll is another decision.
1s and 5s score on their own, while matching combinations can be worth much more. Keep the dice that score and roll the rest again, or bank your points before your luck runs out.
Use all of your scoring dice and Hot Dice triggers, giving you a fresh set of dice and a chance to push the same turn even further.
But every extra roll also brings another chance to lose everything you have built up.

Clear tables to earn Gold that can be spent in the Market.
Discover and combine Charms that change scoring rules, reward risky play, strengthen specific combinations, transform your dice, or completely reshape the way you approach a run.
You can only carry a limited number of Charms, so every purchase, sale, and combination can change the direction of your run.
As you progress, Curses twist the rules against you and introduce new risks that you must learn to overcome.

Test your luck across increasingly difficult tables in each tavern:
Low Table → High Table → House Table
Some taverns add an extra Mid Table to the progression, making the road to the House Table even more demanding.
Each table raises the stakes with tougher score targets, greater risk, and more pressure to make the most of your build.
Strengthen your setup between tables, choose your Charms carefully, deal with Curses, and prepare for the tavern's most dangerous challenge: the House Table.
At the heart of Dicebound is one simple question:
Will you take the points and walk away… or roll one more time?
One more roll could complete the perfect turn.
Or end everything.
Push-your-luck dice scoring built around risk and reward
Roguelike runs shaped by Charms and synergies
Low Table, Mid Table, High Table, and House Table progression
Taverns with their own unique characteristics
Market, Gold, and build management
Curses that alter the rules of each run
Hot Dice and Farkle mechanics
Risk/reward decisions that grow more intense with every roll
Physics-based 3D dice with real-time rolling and collisions
A visual style inspired by distorted CRT displays
Replayable runs focused on experimenting with different Charm combinations and builds
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