

Deepforge Brawl is a dwarven arena roguelite where your weapons fire themselves — you just have to survive. Charge your beard, chug your ale, and dash through goblin hordes across six depths of the mountain. Merge 17 weapons, forge 7 Masterworks, and descend until the Maw takes you.
Overview
Deepforge Brawl is a dwarven arena roguelite where your weapons fire themselves — you just have to survive. Charge your beard, chug your ale, and dash through goblin hordes across six depths of the mountain. Merge 17 weapons, forge 7 Masterworks, and descend until the Maw takes you.
Description
Deepforge Brawl is a top-down arena auto-shooter roguelite: your weapons aim and fire on their own, so every decision is about POSITION and BUILD. Kite the horde, grab the ore, and shape a run out of whatever the Forge offers between waves.
Every class carries a signature Beard Power that charges in combat and unleashes on demand — the fuller the beard, the bigger the blast. Wall off the swarm with the Ironbreaker's orbiting bucklers, flood the floor with the Brewmaster's ale, or trigger the Prospector's Motherlode and watch the ore fountain. Plus: Ale Rage when you need to hit harder, Forge Dash when you need to not die.
17 auto-firing weapons — merge duplicates to tier them up; every weapon EVOLVES at Tier 3
The Anvil: 7 Masterworks — walk into the Forge holding the right evolved weapon and the right catalyst item and it reforges them into a bespoke Masterwork; the Smith's Ledger keeps what you've discovered
Burn, Chill and Shock the horde — combine afflictions to SHATTER frozen enemies or arc lightning through the pack
14 enemy archetypes with real jobs: menders that sustain the swarm, drummers that harden it, sappers that mortar your camping spot, coin goblins that flee with your gold
4 bosses, each with a pattern-flipping second phase
Six depths of escalating difficulty — then ENDLESS mode to see how deep your build really goes
The Runeworks: permanent meta-progression, opt-in curse Pacts for the brave, Forge Blessings you stake Runestones on before a run, and a Forge Hall full of trophies and cosmetics to earn
Waves are 40 seconds. A run is 20 minutes. A "one more run" spiral is the whole evening. You always walk away with Runestones toward the next unlock, whether the Maw ate you or you ate the Maw.
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