
Overview
A roguelike deckbuilder on a 3x3 tic-tac-toe board. Place cards to chain combos across rows, columns, and diagonals, then draft new cards, stack multipliers, and outscore bosses who cheat the rules to stop you.
Description
Deck of Nines takes the simplicity of a 3x3 grid and fills it with deckbuilding depth. With only nine cells but eight scoring lines, every single card matters. A smart placement can trigger three combos at once, that’s the "Gold Rush" feeling I wanted to capture as a developer.
It starts simple: four colors, numbers 1 through 5. But as you play, you’ll draft special cards and permanently upgrade scoring lines. Stacking a +10x multiplier on the middle row and landing a Royal combo? That’s how you turn 40 points into game-winning numbers.
Between rooms, you’ll build your toolkit:
Special Cards: Cards that gain power every time they score.
Consumables: Use a Time Machine to undo a mistake or a Scout to peek at your next draw.
Risk & Reward: Go for a Premium Reroll to find that one Legendary card you need to survive.
Every 5th room, a Boss arrives to mess with your head. The Tax Collector steals your points, while the Witch curses your cells to shut down your special card effects. You’ll see them coming a full room in advance, so you have plenty of time to build a counter-deck. Or try to, anyway.
Hi, I’m Liberinno. I made Deck of Nines because I love puzzles where every decision carries weight. It’s a small, focused experience with permanent meta-progression to keep each run feeling fresh. Thanks for checking it out. Wishlisting really helps a solo dev like me get noticed!
Screenshots
Official
Official
Official
Official
Official
OfficialCommunity
Community
... no lists at all!
So what you may do right now is:
Gallery
Video
Deck of Nines | First Look Trailer
Ratings
Technical
Steam
Store
Community
... no lists at all!
So what you may do right now is:
Gallery
... no screenshots at all!
So what you may do right now is:
No reviews yet.