

A post-apocalyptic roguelike deckbuilder where your cards are both your actions and your resources. Play them to act now, keep them to last longer. There is never enough for both.
Overview
A post-apocalyptic roguelike deckbuilder where your cards are both your actions and your resources. Play them to act now, keep them to last longer. There is never enough for both.
Description
It came apart over years. The cities emptied, then filled back up with
something else... There are still people out there. Fewer every week.
Dead Hand is a roguelike deckbuilder where you're one of them.
Your cards are both your actions and your resources.
Play one and you act now. Keep it and you last longer.
There is never enough for both.
A flooded metro, a zoo where the cages opened, an abandoned prison, a
blighted forest...
Each has its own enemies, its own events, its own boss.
The route between them changes every run.

A cop, a zookeeper, a fighter, a hunter, a warrior, a sniper.
Each starts with a different deck, a different relationship with
resources, and a different reason for still being here.
Mementos from before, scavenged out of the ruins, that bend the rules of
the run. Gear to craft and repair. Consumables to save for the moment it
all goes wrong.
And hundreds of cards to find, combine and upgrade.
Drawn in the raw style of 1990s American comics. Heavy ink, saturated
color. Every card, every enemy, every area reeks of the apocalypse.
Dead Hand is made by one person, evenings and weekends. Most of the
changes and balance passes come straight out of Discord feedback.
Studio Haute Roche, made in Belgium.
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Ratings
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Screenshots
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OfficialGallery
Video
Steam Next Fest October 2026 Trailler
Dead Hand Alpha Gameplay Trailer
Dead Hand Alpha Trailer - Studio Haute Roche
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