

"Cultivation Journal" is an idle game that combines the aesthetics of text-based MUD with in-depth cultivation simulation.
Overview
"Cultivation Journal" is an idle game that combines the aesthetics of text-based MUD with in-depth cultivation simulation.
Description
Hang up and practice, no grinding, no spending
The core of the game lies in "auto-play" - you can run the game in the background, switch out to work, study, or just mess around, while your cultivation continues. Your cultivation progress automatically increases every hour, and traveling the continent and battling in secret realms are all accomplished during auto-play. Cultivation is a long-distance race, not a sprint.
Upon achieving a major breakthrough, you will enter the unique "Inner Demon Illusion" system. Hundreds of carefully crafted narrative scenes await, each presenting a moral dilemma or emotional choice - your mother is gravely ill and longs for you to return home, your master denies your talent, your soulmate is stuck at a bottleneck and seeks your assistance... Your choices determine the success or failure of your breakthrough and shape your character's dao heart. There is no repetition here; every breakthrough offers a unique narrative experience.
Rich production and trading system
Alchemy: Unlock the pill formula, combine it with the pill furnace and flame, and refine cultivation pills, permanent buff pills, and breakthrough pills.
Crafting: Collect ore and beast bones, put them into the crafting furnace and quenching liquid, and forge dynamic equipment with random entries.
Marketplace: The Treasure Pavilion offers basic supplies and rare medicinal pills, while the black market hides special items such as cultivation manuals and storage bags.
Original "Cultivation Bookshelf": The perfect combination of auto-mode and idling
We may be the only idle game on Steam that comes with an in-built e-book reader. You can import any TXT novel into the cultivation bookshelf and read your favorite online novels while practicing. The reader supports paging, chapter separation, font adjustment, keyboard paging, and directory navigation - truly achieving the perfect leisure experience of "idle cultivation + novel reading".
Detailed character growth
Root system: Root bone, comprehension, Dao heart, qi fortune, and evasion speed, each of which affects cultivation efficiency, breakthrough probability, and travel speed.
Combat attributes: Attack, Defense, Critical Chance, Penetration, Toughness, Block, Dodge, Damage Increase/Reduction - a complete RPG numerical system.
Skill system: Alchemy, weapon crafting, array formation, talisman, beast taming, all of which can be cultivated and improved.
Equipment stats: Equipment crafted through refining comes with random stats, and the stat pool includes basic, advanced, and top-tier tiers.
Permanent Elixir: After consuming, it can permanently enhance specific attributes. Each level and type of attribute has a corresponding elixir, with a maximum of 20 consumptions allowed.
Storage Bag Expansion: From the Nadu Bag to the Chaos Pot, storage bags of six different levels can be purchased on the black market, continuously expanding your backpack capacity.
Cultivation Diary: Automatically records milestone events such as breakthroughs, travels, and significant gains, catalogued by year, allowing for a retrospective of the cultivation journey at any time.
Developer's Note
This is an idle game independently developed by a developer who loves cultivation novels. The original intention of the project is simple - to create a cultivation game that can be left idle during work breaks, while also experiencing the immersive feeling of "building a world with imagination" from the era of text-based MUDs.
PS: The above content was generated by AI. This game, to put it bluntly, was developed for my own leisure. I hope it will be appreciated by the vast number of leisure enthusiasts
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