

A multiplayer cube game of climbing, disguise, and total creative freedom. Conquer towering vertical ascents in Climb mode by building bridges mid-air, or hide and hunt in destructible Prop Hunt matches. Sculpt custom props, destroy cubes, and build custom levels.
Overview
A multiplayer cube game of climbing, disguise, and total creative freedom. Conquer towering vertical ascents in Climb mode by building bridges mid-air, or hide and hunt in destructible Prop Hunt matches. Sculpt custom props, destroy cubes, and build custom levels.
Description

A multiplayer sandbox combining climbing, prop hunting, and real-time voxel destruction. Build to survive, hide in plain sight, and demolish environments block-by-block.
Props are built in-game with the Cube Builder, using block placement, erase, paint, box/sphere/line tools, fill, and mirror symmetry, plus a 256-color palette.
Props need at least 1000 occupied voxels to be valid in a match.
Builder is available before and during matches.
Scale a procedural 10-tier spiral tower of floating islands, generated from unique run seeds.
Paint and place temporary cubes (Block, Metal, Energy) mid-air to create bridges, ledges, and recovery paths.
Manage material inventories, mine floating ore deposits, and collect weapon ammo and skill pickups along the route.
Reach safehouse lighthouses at the end of each floor to resupply and secure checkpoints on the ascent to the summit.
Matches run through a hiding phase followed by a hunting phase.
Props stay disguised or reposition; hunters search and damage suspicious objects.
Push-to-talk voice chat and text chat available during matches.
Hits remove blocks directly from a prop's body instead of using a separate health bar.
Damage is visible and permanent for the rest of the match.
Hitbox updates immediately to match the current shape.
Players can edit their own shape mid-match to change silhouette or fit through gaps.
Maps are built with a separate Level Editor: placing objects, arranging the layout, and setting spawn points.
Save and host custom maps.
8 themed maps included: City, Cemetery, Junkyard, Alien World, Factory, Temple, Mansion, Sea Port.
Matches earn Gold Cubes, which drive rank progression.
Rank tiers from Bronze to Master.
Shop unlocks: object kits, character/weapon skins, building materials.
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