

A physics brawler where nothing despawns. Every enemy you clobber stays where it fell, and by wave ten you are fighting on top of wave one. Blood pools, bodies pile, the map remembers every swing. Die, spend the loot, send in the next robot.
Overview
A physics brawler where nothing despawns. Every enemy you clobber stays where it fell, and by wave ten you are fighting on top of wave one. Blood pools, bodies pile, the map remembers every swing. Die, spend the loot, send in the next robot.
Description
Clobbo is a physics brawler where nothing despawns. You hit a whole crowd at once and watch it come apart in real time, piece by piece, and nobody cleans up after you. Blood pools where it lands. Bodies stay where they fall, and the ground rises under the pile, so by wave ten you are fighting on top of wave one.
Every run is a fresh map and a fresh crowd. You level up in the middle of the fight and pick a reward, you spend what you looted on the way out, and then you send in the next robot a little harder to kill.
There is also a button that makes the ground in front of you expensive to cross. It drains the stamina you need for running away, you cannot swing while you hold it, and it is worth it.
Physics driven gore. Enemies come apart in real time, piece by piece.
A battlefield that remembers. Blood and bodies stay put and pile into ground you fight on, painting the map as you go.
Real crowds. Whole mobs on screen, every one of them clobberable.
Roguelite runs. Fresh map, fresh crowd, a reward every level.
Meta progression. Spend what you looted, come back harder to kill.
An arsenal of blunt instruments and a growing bestiary to test it on.
Clobbo is in active development. More enemies, more weapons, more maps, and deeper roguelite systems are on the way.
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