

You trading goods to fund adventure. Knowing when and where to trade is the true thrill of caravan life. As journey unfolds caravan caught in a conflict between the Majin and humans. NPCs self-talk their concerns through manga-style speech bubbles. Immerse yourself in a real life fantasy.
Overview
You trading goods to fund adventure. Knowing when and where to trade is the true thrill of caravan life. As journey unfolds caravan caught in a conflict between the Majin and humans. NPCs self-talk their concerns through manga-style speech bubbles. Immerse yourself in a real life fantasy.
Description
A medieval and early modern-inspired fantasy world where Eastern and Western influences intertwine. On a continent where humans and Yoma coexist, nationalism is rising among humans, while the Yoma have gathered under the protection of the Majin, ancient beings who have existed since antiquity. Once technology allowed ordinary humans to wield Flow Magic with ease, human ambition gave rise to an empire that began swallowing up towns across the continent.
The game brings black-and-white manga into its visual presentation, with each screen designed in the style of a comic panel.
Take your time planning strategies in turn-based command battles. Alongside skills, Flow Magic, and adventure items, you can use Aiming Attack to manually target an enemy’s weak point. Land one successfully to deliver a satisfying burst of damage powerful enough to turn the battle around. Because physical attacks consume Stamina, effective resource management and tactical adaptation are the keys to victory.
Defeating enemies does not earn you money in this game. The caravan survives by transporting goods from town to town, studying regional prices and market trends, and profiting from price differences. A sharp merchant’s eye is essential for surviving the caravan’s harsh adventures.
Golden: The leader who keeps the caravan together. Although he does not participate in battle, his natural “merchant’s instinct” provides the group with valuable trading tips and advice.
Ajisai: Golden’s adopted daughter and the cheerful face of the caravan. Despite her youthful appearance, she is remarkably strong. She joins the fighting with a Swordbreaker, a weapon equally suited to offence and defence.
Tonebi: A formerly wandering young man hired as the caravan’s accountant. Responsible and dependable, he has earned the trust of everyone around him. His martial arts training also allows him to take part in battle.
Kana: A young lady from the upper class of the Yika Empire. Perhaps driven by a rebellious streak, she chose to accompany the caravan. She hopes to publish a travelogue documenting the events she witnesses across the continent. She fights with a dagger carried for self-defence.
Leizan: A swordswoman who traveled from the East in search of a legendary TAW Blade. Exceptionally powerful, she also occasionally teaches martial arts to Tonebi.
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Oasis town scene
CARAVAN battle scene
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