

Play solo or with your team in Brothers for Once, a 2.5D roguelite shooter. Grab your weapons, battle monsters, and destroy their nests. Upgrade your weapons during missions and destroy the portals. Your country will repay you, maybe...
Overview
Play solo or with your team in Brothers for Once, a 2.5D roguelite shooter. Grab your weapons, battle monsters, and destroy their nests. Upgrade your weapons during missions and destroy the portals. Your country will repay you, maybe...
Description
Everything you see here is still in the process of being created and is subject to change before the final version is released.

“In a world ravaged by an endless industrial war, nations have given way to powerful corporations, willing to sacrifice the planet to maintain their dominance. The uncontrolled exploitation of an unstable energy source has opened portals leading to the Ashen Lands, deadly zones that must be sealed off without ever questioning the origin of the disaster.”
Whether you’re going alone or with others, it all begins in the mercenaries’ zeppelin. Select your mission, and you’ll be deployed immediately expendable but indispensable. Your objective: to repel the entities from the Ashlands that are spreading into our world.
That’s right! Gear up—but don’t just pick any weapon. Choose the one that matches the unique playstyle you’re looking for. Don’t forget your consumables… but be careful not to drain your team’s money supply too much (if you’re playing in co-op).
For your “convenience,” you’ll be dropped off right where your mission begins. Some commanders, on the other hand, would just toss you into the void and hope you land in the right spot.
Equip attachments to your weapon by collecting the orbs that enemies drop when you eliminate them! Make the right choices… or you’ll regret it when you face the boss.
As soon as you hit the ground, you’ll realize you’re not alone… and that the creatures of the Ashlands won’t give you a moment’s peace. Work together, watch your shots, and advance as a team to eliminate enemies and eradicate the nests corrupting the area.
As long as you don't run away, the creatures of the Ashlands will do everything in their power to silence you. Death will be a frequent occurrence almost familiar before you master your mission. But victory will bring you a precious reward: enough to strengthen your arsenal for the next mission.
After each mission, the armorer opens his arsenal to you, and the scientist shares his discoveries—fueled by the organic Nirvium you’ve wrested from your enemies. Every weakness you identify can become the advantage that will lead you to the end of your mission.
Mercenaries to the end, you press on for one reason alone: money. Our world is falling apart, and no one else is coming to save it. Your reward? A hefty sum to fund your next expedition.

We think you’ll love Brothers for Once if you enjoy…
Enter the Gungeon, Nuclear Throne, Roboquest, Risk of Rain 2, Wizard with a Gun, Cult of the Lamb, ENDLESS Dungeon, Mothergunship, Alien Hominid Invasion, Broforce.
An explosive mix of roguelite, fast-paced shooters, replayable runs, weapon modding, and frenetic action.

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We’ll be organizing several playtest sessions so you can try out different versions of the game as it’s being developed.
These playtests will allow us to:
Validate our gameplay systems
Fine-tune the art style and usability
Gather your feedback to guide the rest of the development process
We’ll use Steam’s official Playtests feature, which includes a structured feedback form.
“Brothers for Once will be playable in single-player and local co-op modes.
Online co-op is not planned at this time, but we remain open to the idea depending on community demand.”
We'll be hosting live streams to showcase our progress, gather feedback, and answer questions. Updates about the production and the team will be posted on our social media channels.
Brothers for Once is in pre-production.
We are currently working on:
The foundations of the gameplay
Prototypes of key systems
Artistic and technical direction
The narrative structure and the first playable areas
As development progresses, we’ll use Steam Playtests to test new mechanics, balance the game, and validate new content additions.
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