

Also known as: Braid Alias
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Overview
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Description
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:
Newly added Steam Cloud support
Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
Forgiving yet challenging gameplay:
Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
Rich puzzle environment:
Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
Aesthetic design:
A painterly art style and lush, organic soundtrack complement the unique gameplay.
Nonlinear story:
A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
Nonlinear gameplay:
The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.
Screenshots
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| Platform | Release Date | Region | Tags |
|---|---|---|---|
| PlayStation 3 | -- | -- | |
| PC | -- | -- | |
| Mac | -- | -- | |
| Xbox 360 | -- | -- |
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The big one. A lifetime of gaming distilled into 150 essential experiences, the games everyone should play at least once in their life. Ordered from 1978 (year before I was born) to today, this is a guided tour through the entire history of the medium, from the arcade cabinets I used to pump hundreds of 10p pieces into through to the modern masterpieces still being made. Every genre, every era, every must-play. You will not agree with all of it, and that is half the fun. Pick one, start playing, and work your way through a lifetime of greatness.
150 games




No publishers, no focus groups, no committees, just small teams and big ideas. These are the indie games that ran rings around the blockbusters, ranked by critic score. Some were made by a single person in a bedroom, some redefined entire genres, and all of them prove you do not need a Hollywood budget to make something unforgettable. From the game that started the whole indie boom to the roguelike that ate everyone's spare time, here is the best of the little guys. Bring a notepad and an open evening.
28 games
Steam
Gallery
... no screenshots at all!
So what you may do right now is: