

An incremental game made of seven physics simulations. Drop balls into a ring until it shatters, steal links on a gravity-free lattice, sweep a reactor with a beam. Upgrades change the physics itself, and automated simulations keep earning while you work on the next one.
Overview
An incremental game made of seven physics simulations. Drop balls into a ring until it shatters, steal links on a gravity-free lattice, sweep a reactor with a beam. Upgrades change the physics itself, and automated simulations keep earning while you work on the next one.
Description
Bouncemetry is an incremental game about physics. Each simulation is a small machine of balls, walls and shapes that earns income as it runs. You spend the income in the skill trees, where an upgrade unlocks the next simulation.
Over 200 upgrades in seven skill trees change how the simulations behave: ball size and mass, bounciness, launch speed, the size of the arena, the sweep speed and width of the reactor beam, whether a destroyed ball splits into new ones. Later upgrades let you run several arenas of the same simulation side by side.
Switch between simulations at any time. Each simulation has an automation upgrade: once you buy it, that simulation keeps running and earning on its own while you work on the next one.
The music is not a recording. It is generated while you play: every bounce plays a note of the current scale, and the key changes as each round builds up and resolves.
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