The neighbor is too loud. So you broke the wall.
It is 3 a.m. and the thudding next door will not stop. You pick up a hammer.
BIGGER BANG is a short-run wall-smashing game built from 3D voxels. Point the cursor where you want to hit and the hammer swings on its own; click to throw dynamite. When your anger cools down, the run ends. Spend your coins on upgrades and come back to dig deeper into the same hole.
[h3]Every hole stays[/h3]
- Damage that stays. The hole you made is still there next run. Pick up where you left off.
- See what is behind the wall. The bigger the hole, the more warm light and muffled music leak into your dark room, until the neighbors stop dancing and stare back at you.
- The neighbors react. "Did you hear something?" turns into "What's with the wall?" and then "Kill the music!" Between runs they tape the hole shut and throw slippers. Rip it open.
- Chase the noise. Neighbor, apartment, city sound barrier, mountain, planet crust, and the membrane of spacetime. Every wall hides a different noise-maker.
[h3]Hammer feel[/h3]
- Keep hitting one spot to build Focus. Your aiming ring heats up and your heart pounds right before the breakthrough.
- Push your hammer past its limits with Overheat: the hotter it gets, the more coins you earn, until the handle cracks and snaps. You decide when to stop and let it cool.
- Wallpaper rustles, bricks thud, debris piles up on the floor, and a stick of dynamite clears dozens of cells at once.
- Every run ends with one last outburst.
[h3]Upgrade and dig deeper[/h3]
- Upgrade your hammer at the hardware store between runs and pick a perk card after every breakthrough.
- Find items hidden inside the walls: notes from a former tenant, a giant's drumstick, an alien flyer.
- Run missions, take on the daily run, and start New Game+ after the ending.
- A full playthrough is designed to take around two hours.
[h3]Details[/h3]
- Single-player, played with keyboard and mouse.
- Text in English and Korean.
- Made with Godot 4.