

A darkly comic medieval roguelike where you travel between towns, recruit desperate companions, and survive strange encounters through difficult choices, scarce resources, and shifting alliances with bishops, merchants, and bandits.
Overview
A darkly comic medieval roguelike where you travel between towns, recruit desperate companions, and survive strange encounters through difficult choices, scarce resources, and shifting alliances with bishops, merchants, and bandits.
Description
Survive the roads of 1407 Liège in a darkly comedic medieval roguelike of hard decisions and poor judgment.
You're a beggar. A drifter. A nobody, with nothing. You wander the roads from town to town, forest to forest, and forgotten place to forgotten place in a world that is hard, petty, and sometimes silly. Gather poor companions, ration your meager supplies of food and gold, and make tough decisions as you attempt to survive each run.
Medieval engagements inspired by real medieval history: Pigs go to trial, relics are probably false, and a man might try to attack you with a knife over a turnip and think it's totally justified.
Travel from handcrafted locations such as towns, market towns, forests, and ruins within the Prince-Bishopric of Liège. Each journey is an opportunity for new perils, new chances, and new people who you absolutely shouldn't trust.
With every interaction, you'll make decisions. Some will be sensible, some will be moral, and some will be downright stupid. The decisions you make will affect your run, your party, and the mess that will inevitably ensue.
Assemble a party of beggars, vagrants, and scoundrels. Each will have their own strengths, as well as their own debts, troubles, and shady pasts.
Manage the complex relationships between the Bishopric, the Merchant Guilds, and the Bandits:
The Bishopric: power, order, and moral flexibility
Merchant Guilds: wealth, power, and backroom deals
Bandits: freedom, violence, and strong opinions
Support one, anger the others, or try to juggle all three. Carefully.
Manage your food, gold, and risks as you travel. Take risks for greater rewards, or play it safe and starve a little slower. Permadeath is a thing, but every run is a new story.
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