

The best defense is offense. As long as you don't do anything stupid. Or do you? A serious and funny battle simulator where your smallest unit is an ARMY: click one soldier, 100,000 shout YAH! Up to 1,000,000 on screen climb into wobbly towers, get shelled, see stars, and charge again.
Overview
The best defense is offense. As long as you don't do anything stupid. Or do you? A serious and funny battle simulator where your smallest unit is an ARMY: click one soldier, 100,000 shout YAH! Up to 1,000,000 on screen climb into wobbly towers, get shelled, see stars, and charge again.
Description
Piles, heaps and wobbly towers that keep advancing
Only the surface fires. Under fire, the stack melts
One shell: it collapses. Soldiers fly, see stars, get up, fight on
7 ground formations. 7 more in 3D. Split, merge, control groups, fog of war. And then these:
STEAMROLLER: your army rolls itself up into a hay bale. Then it rolls over theirs. One bite
WORMHOLE: 6,000 soldiers stand up as a turning hourglass. Two mouths, one throat. Nobody knows where it leads
GIANT: a colossus of 1,441 soldiers, like the human towers at a feria. The rest of the horde cheers at its feet
TRUE FLY: don't drop like flies. 1,000 soldiers take off as a glowing, humming swarm. Enemies run
Hoard 25,000 soldiers and the engineers paint roads on your map. Click the checkpoints, give each one an order: roll up, stand up, dig a moat, have a pint. Schedule the tea break. The enemy won'
Construction yard, power plant, crystal extractor, barracks
Machine-gun nests, cannons, twin turrets, sandbag walls
10K batches first. 25K, 50K and 100K unlock as your hoard grows
6 horde types: infantry, heavy infantry, scouts on stilts, tanks in 9 models, walkers, engineers
Stilts over your own infantry, or a Trojan that grows with its cargo, tall or long. Use them to embark not 1 engineer but a complete R&D lab. Don't steal 1 enemy building. Steal the neighborhood! GO
Select any horde and keep rolling the mouse wheel. Past the 3D view you drop into top-down, then first person, in the front row. WASD drives the whole army. Tanks fire where you aim, and right-click brings up a sniper scope. For a tank. Roll your infantry into a steamroller and steer it yourself, exactly where it hurts
The ground heats up where the lines trade fire. Reinforce there
Every strike hits both sides
AIR RAID: a V of fighters screams over, eight bombs dive in. Or just one: PRECISION DROP
MEGA ERASER: a beam from your HQ. Undo is not available
Raise and dig the ground, within a budget.
BRIDGE: raise a riverbed, march across. Too many boots on it: it drops them in the river
DIG: under theirs
Every horde has a mood. Rally them. Rest them
Push them too far: they turn. Green. Red eyes. Hungry
Infection spreads on contact. Total infection: game over
CAMPAIGN: 15 missions in three acts, Commissar Vask of the Red Concord, a villain who takes himself very seriously, and at least one twist we will not spoil here
SKIRMISH VS AI: Recruit, Veteran, Warlord. 20 to 40 minutes a match
TWITCH MODE: your chat votes !attack !pile !towers for the enemy. Against you. Live
SURVIVAL: bullet hell. One commander, every horde on the map, upgrades between waves
SANDBOX: everything unlocked, no budget. Give every army a route and every checkpoint an order: roll up, dig a moat, have a pint. Press GO. Murphy does the rest
2D pixel art on steroids that went to the wrong surgeon
Scroll past the closest zoom: it stands up. 2.5D. 3D. Real relief, real 3D tanks. Tab switches, F8 locks
Every pixel, the military fanfare and every battle cry generated in code: YAH! HAY! AHY! HYA! YHA?! AYH!!!
F7: THE JUKEBOX. A little radio window, the band's equalizer, one soldier jumping the peaks. We take very good care of our soldiers
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