
Overview
A 2D action RPG of short expeditions from a home town: fight, gather, complete stage quests, and forge your way forward.
Description
A 2D action RPG of short expeditions from each stage’s town: fight, gather, complete its quests, and forge your way forward.
Every stage puts a town under your feet and something dangerous outside it. You don’t live there. You kit up, pick a Scout, a Mission, or an Assault, and you go.
Out there the fighting is close and simple. You move, you swing, you dash and you dodge. Between fights you collect wood, stone, and berries, because the next piece of gear is made from what you drag home, not from a level-up screen.
Each stage wants its quests done. Finish them and the next stage opens: a different town, harder country, new things to make. Nothing locks you out of a run you’ve already unlocked. If you go in light, that’s on you.
When you’re back, you forge. Same recipe, new rolls, until one sword is worth an enchantment. Sell the misses. Brew the potions for the expedition that almost killed you. Then leave town again.
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