

AUTOMATE DEATH in this physically simulated incremental tower defense game, as thousands upon thousands of green-skinned goblins pour into your homeland. Defend humanity. Industrialize the battlefield. Slaughter the green bastards with lead fired at increasingly unreasonable velocities.
Overview
AUTOMATE DEATH in this physically simulated incremental tower defense game, as thousands upon thousands of green-skinned goblins pour into your homeland. Defend humanity. Industrialize the battlefield. Slaughter the green bastards with lead fired at increasingly unreasonable velocities.
Description
AUTOMATE DEATH in this ever-expanding tower defense, with meta-progression, unique map layouts, dozens of weapon systems, military assets, and dozens of breeds of goblin. Each goblin is physically simulated: they can bump, shove, push each other out of the way. The green bastards come in the tens of thousands. None of them get through.
It starts with one M2 machine gun. Place it, sweep its firing arc across the road, and let it work. Your guns fire on their own. You plan the killing field, watch it run, and decide what gets built next.
Every kill earns XP. Spend it on more guns, bigger guns and stranger guns: twenty deployable systems, from miniguns and grenade launchers to howitzers, HIMARS, Patriot batteries, C-RAM, loitering drones, railguns, minefields and patrolling Abrams tanks.
When the guns aren't enough, look up. Call in Hellfire volleys, an AC-130 gunship, A-10 strafing runs, B-52 carpet bombing, napalm and Tomahawk cruise missiles. When all else fails, there is always the ICBM. You pick the target.
A permanent research tree of more than 400 upgrades. Unlock new weapons, then make every one of them hit harder, reach further and chew through heavier armor. Nothing resets. Every battle, won or lost, makes the next one worse for the goblins.
Game-altering behavior is unlocked through mastering weapon systems and assets in the research tree.
Goblins... endless goblins... Hundreds of thousands of goblins seamlessly rendered and simulated every frame.
Paint the roads, place the entrances and exits, set the waves, and test it instantly with your own arsenal. Build the chokepoint you've always wanted, then find out how many goblins it takes to break it.
Share your created maps. Play others' maps. The amount of potential is limitless.
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