

Realistic Flight Shooting. Physics-based aerodynamics and tactical AI deliver a new kind of aerial combat. Easy to try, hard to master. The sky says nothing—only the skilled survive.
Overview
Realistic Flight Shooting. Physics-based aerodynamics and tactical AI deliver a new kind of aerial combat. Easy to try, hard to master. The sky says nothing—only the skilled survive.
Description
[Version 1.5 Preview Demo]
The public demo is a preview build of the upcoming Version 1.5 major update planned for late June.
Please note that the currently released full version is older than this preview build.
VR support is experimental and currently under performance evaluation.
The sky speaks nothing.
Those who keep flying are simply the ones who prove they were right.
Aurora Flight is an SF flight shooter that pursues an aerial combat experience
where piloting and judgment themselves determine the outcome,
rather than cinematic spectacle or automated air combat.
In this game, a physics-based lift and drag model ensures that an aircraft’s
attitude, speed, and altitude are immediately reflected in its flight performance.
Climb too aggressively and you lose speed; turn too hard and you will stall—
in this sky, control itself is tactics.
Through commands to allied wingmen, players can issue tactical orders such as
spreading out, concentrating, or forming up.
Wingmen will withdraw once damaged, requiring the player to continuously assess
the situation and make sound decisions.
Fighter aircraft can be freely equipped with missiles and optional loadouts,
trading weight and score penalties for increased capability.
Every choice carries both risk and reward.
Victory does not come from spectacular kills with a single missile,
but from managing the dangers of stalling and incoming fire
while persistently maneuvering into an enemy’s blind spot.
There is no auto-aim, and no forced cinematic direction.
What remains are physical flight behavior, tactical AI, equipment choices—
and your own judgment alone.
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『オーロラ・フライト』(AURORA FLIGHT) PV
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