

Draw trade lanes across a single seamless universe drawn in symbols and lines, and let your ships mine, haul and sell on their own. Chase the materials you lack and the regions you want, push your network outward, and hold the lanes against pirates.
Overview
Draw trade lanes across a single seamless universe drawn in symbols and lines, and let your ships mine, haul and sell on their own. Chase the materials you lack and the regions you want, push your network outward, and hold the lanes against pirates.
Description
Asteroid Lanes is a space logistics sim about mining asteroids, refining what you dig up, selling it, and pouring the money back into more ships and more lanes.
Everything on screen is a symbol: ● for asteroids, ◎ for stations, ▲ for ships, the lanes between them, the rings of pirate territory, and terrain such as currents and reefs.
Connect a mining site to a trade hub, drop a ship on the lane, and it will shuttle back and forth forever, mining, hauling and selling.
Your job is deciding what connects to what, and with how many ships. That is enough to set the universe in motion.
The whole galaxy is one continuous map. Hundreds of regions sit side by side, each with its own resources, prices, refining recipes and terrain.
Ride a current and your ships go faster; fight it and they crawl. Reefs bend your lanes, stars force detours.
Unexplored regions stay in the fog until you pacify the frontier and see what lies beyond.
Something is always missing here, and that is what pulls you forward.
Mining a new ore needs research. Research needs refined goods. Refined goods need a processor and a lane feeding it.
Every step forward runs on what the step before it produces, so however deep you push, the regions you opened first keep working.
What is missing, how many, and what for is always on screen, pointing at the next lane you should draw.
Pirates hunt your lanes. The wider your network, the more of it they can see, and anything in their sight is a target.
Put turret ships on the lane, chase off patrols, break garrisons, dismantle their territory. Every stretch you secure becomes new economy.
Dead jump gates sit out there, waiting. Connect two and your ships cross whatever lies between them in one step.
What you need to connect them comes from taking down the big pirate bases. That is how a region too far to reach opens up. You fight to draw the next lane.
Build regional turrets and mining rigs on site, make one of them your fleet standard, and every new ship launches with that gear.
As the gear you can build gets better, so does the supply network it takes to build it.
Speed time up to x4. Your logistics also keep running while the game is shut down, and the results are waiting for you the next time you launch. There is a limit on how much of that time counts, and research raises it.
Start with one ship and one lane. Look up later and dozens of ships are crossing dozens of lanes across the map. A long climb, made of small decisions.
Logistics, automation and factory-building games
Reading a screen of symbols and filling in the rest yourself
Clearing bottlenecks more than watching numbers grow
Long-term growth that alternates between idling and hands-on fixes
Space trading sims and route management
No ads, no in-app purchases. One universe, start to finish.
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