

Defend a besieged keep against endless waves, alone or with up to 4 friends. Pick one of six classes, build towers and traps, choose upgrades every wave, and push through five maps of bosses and events to the endless Breach. An action defense roguelite.
Overview
Defend a besieged keep against endless waves, alone or with up to 4 friends. Pick one of six classes, build towers and traps, choose upgrades every wave, and push through five maps of bosses and events to the endless Breach. An action defense roguelite.
Description
Ashfire Keep is an action defense roguelite. Every run is a siege: you pick a class, stand in front of the keep and decide, wave after wave, whether to fight in the open or fortify the walls. If the keep falls, the run ends.

The Warrior holds the gate, the Mage burns the horde from a distance, the Ranger picks it apart on the roads. Win your way across the maps to unlock the Cleric, who swings a mace and anchors the front, the Barbarian, who splits enemies with a double-edged axe and burns hotter the closer he gets to death, and the Necromancer, who hurls bone and raises skeletons to fight beside him. Each class has its own upgrades, its own line of weapons and its own dodge: the Ranger rolls, the Mage teleports, the Barbarian leaps and the Necromancer falls apart into bones and pulls himself together a few steps away.

Defend the keep with friends: online with your Steam friends, on the same couch with controllers, or mixing both (two on one PC, two online). The keep and the Supplies are shared, every player picks their own class and their own upgrades, a fallen defender is back on their feet next wave, and the siege grows with the number of defenders.
Spend Supplies on barricades, stone walls, archer and magic watchtowers, braziers and totems, plus six traps: bear traps, tar, embers, springs, powder and runes. Defenses level up and change their look, and you can repair, sell or move them when the siege shifts.

Each act ends with a boss built to test your defense, every one with its own art and its own attacks. Back off and they come for you: Kruk, Stonefist leaps right onto you, others charge across the square or send a siege stone, a sand wave or roots racing along the ground. Every heavy blow is marked on the floor first, so read it and get out.

Forest Village, Snowbound Outpost, Sunscar Canyon, Gloomspore Hollow and Greywall Hall, each with its own enemy families, bosses and keep. Tornadoes, electric storms, blood moons, blizzards and total darkness can hit mid-wave: more than 70 events across the maps and difficulties.


Win all five maps on every difficulty to open The Breach, the endless mode: 10-wave cycles, rotating enemy families and scaling with no limit. Your best run goes to the Steam worldwide leaderboards, solo and co-op.
Every run, won or lost, earns Renown. Spend it on new defenses, upgrades and passives, and forge your weapon through 10 tiers. Refine it with the materials each map drops, and climb the difficulties from Normal to Inferno.


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Ashfire Keep – Gameplay Trailer
Ashfire Keep – Official Gameplay Trailer
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