

Arrowborn is multiplayer Player versus Player VR Archery. Load your quiver with deadly magical arrows, ready your shield, then leap through the air as you loose barrages on your enemies from all angles. Play with up to 10 players or Bots over a variety of exciting game modes to prove you are Arrowborn!
Overview
Arrowborn is multiplayer Player versus Player VR Archery. Load your quiver with deadly magical arrows, ready your shield, then leap through the air as you loose barrages on your enemies from all angles. Play with up to 10 players or Bots over a variety of exciting game modes to prove you are Arrowborn!
Description


During beta we tested out Wave Defense mode, and while many of you enjoyed it, we think we can make something much more exciting. We're aiming for big boss encounters with non-linear minion movement, and overall just a more epic feel. We also want to make use of the support arrows we've added as well (for you MMO healer types), and offer more flexibility to changing loadouts in order to offer a wider range of winning strategies! We'd love to hear your inputs on this as we go!
Yes we're also sick of everyone looking the same in the game as well! We're going to add an assortment of wearable items such as Helmets, Gloves, Chest pieces and Bows, and make them available in an area where you can check yourself out, before hitting the action. The plan is to make some of them unlockable via in-game credits that would be earned based on match performance (not micro transactions). Perhaps even some unlockable via Steam achievements, or only open to the current top of a leadboard exclusively, just to give you something to... shoot for.
We'd like to experiment with an objective-based team multiplayer mode to keep competitive matches interesting. We were considering a point-capture style game like king-of-the-hill or 5-point capture, and/or perhaps a flag based mode such as capture the flag. Will be looking for your inputs on this one!





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| Platform | Release Date | Region | Tags |
|---|---|---|---|
| PC | -- | -- |
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