

A first-person survival horror game set in the House of Wisdom during the 1258 siege of Baghdad. Scavenge for resources, craft alchemical flasks, unlock an interconnected sanctum of Golden Age puzzles, and survive the Mongol invaders — and the cosmic horror waiting beneath them.
Overview
A first-person survival horror game set in the House of Wisdom during the 1258 siege of Baghdad. Scavenge for resources, craft alchemical flasks, unlock an interconnected sanctum of Golden Age puzzles, and survive the Mongol invaders — and the cosmic horror waiting beneath them.
Description
The Mongols have taken Baghdad. You are Yusuf, a master alchemist, and your daughter is dying. The House of Wisdom, Baghdad's great library, is burning. Somewhere inside is Iksyr, the only cure.
Face the horror of the Mongol invasion of Baghdad. Wherever you go in the House, the horde is closing in, a threat that only keeps escalating. And underneath your feet, something otherworldly waits.
Fight with the weapons found inside the House: strange arms, alchemically powered by a cosmic material. Scavenge materials to craft items and flasks that burn, blind, and dissolve.
The House of Wisdom is one interconnected space: locked routes, hidden shortcuts, mechanisms built by the finest minds of an age. Solving the space is how you descend.
Face stalker enemies you cannot kill, only evade. Some are faster than you; escape means using the environment against them.
Survival horror set in 1258 Baghdad
Alchemy-driven combat: weapons and flasks powered by the science of a golden age
An interconnected sanctum of locked routes, shortcuts, and Golden Age mechanisms
Stalker enemies that cannot be killed
Boss fights
A narrative steeped in historical and cosmic horror, with full cinematics and voice performances in Arabic and English
Built in Unreal Engine 5
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