

Alienshire is a sci-fi RTS inspired by classic real-time strategy games. Command flying units, harvest resources, build your forces and destroy the enemy mothership. Starting with tactical battles, Alienshire has the potential to grow into a much deeper strategy game.
Overview
Alienshire is a sci-fi RTS inspired by classic real-time strategy games. Command flying units, harvest resources, build your forces and destroy the enemy mothership. Starting with tactical battles, Alienshire has the potential to grow into a much deeper strategy game.
Description
Alienshire is a classic-style real-time strategy game set in a familiar-looking landscape occupied by alien forces. Build your forces from a mothership, harvest biomass from the environment, and fight for control of the battlefield.
Command individual units or large groups, choose their orders and targets, and use positioning to gain an advantage. Success depends not only on producing more units, but on how you deploy and control them.
Classic real-time strategy gameplay
Harvest biomass from the environment
Produce combat and support units
Command individual units or large groups
Multiple tactical orders for movement and combat
Tactical pause lets you issue orders without time pressure
Position units and concentrate fire against priority targets
Player units can act automatically, reducing the need for micromanagement
Minimap lets you see the bigger picture and quickly move the camera across the battlefield
Fight across landscapes altered by an alien presence
Playtest #1 - Tactical Etude (Live Now)
The first playable scenario is a fast tactical battle focused on precise unit control, tactical decision-making, and concentrating your forces against key targets.
Tactical Etude will also be included as one of the scenarios in the full game.
Playtest #2 - Standing Vigil (Coming Next)
Another short scenario, this time focused on resource management and defensive preparations. Unlike Tactical Etude, there will be no enemy Mothership. Instead, enemy forces will arrive unexpectedly, testing how well you've prepared your defences.
My ambition is to bring the spirit of classic RTS games like MegaGlest into a modern RTS.
Alienshire starts small, focusing on flying units and tactical combat. If the game gains enough interest, I'd love to expand it with ground units, more buildings, and deeper, longer-term strategy.
How far Alienshire grows will depend on player interest and feedback.
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Alienshire - Playtest #1 Gameplay Preview
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