

An incremental auto-battler where you build a party of adventurers and lead them through 10 dungeons. Start with one hero, recruit up to four from six classes and grow them through a big skill tree. Cast skills yourself or unlock Auto-Cast, then spend your loot at the tavern.
Overview
An incremental auto-battler where you build a party of adventurers and lead them through 10 dungeons. Start with one hero, recruit up to four from six classes and grow them through a big skill tree. Cast skills yourself or unlock Auto-Cast, then spend your loot at the tavern.
Description
Every great adventuring party starts small. Yours starts with one hero and one dungeon. Recruit new heroes, grow your party and push deeper, dungeon after dungeon.
Build your party
Grow from one hero to a party of four, chosen from six classes: the armored Tempus Legionarius, the time-bending Chronomancer, the Blood Cleric who pays in his own blood, the Ethereal Rogue with her deadly bow, the Alchemist with a potion for every problem, and Blue Serenade, the bard with a flute.
Clear every dungeon
Each dungeon is harder than the last. Clear the final one and your party's legend is complete.
Features
* 6 classes to build a party of up to four, fighting in front and back rows
* Active skills on cooldown: cast them yourself with hotkeys, or unlock Auto-Cast and let them fire on their own
* A big skill tree to grow your heroes: HP, damage, attack speed, armor, crit chance, faster cooldowns and new recruits
* 10 dungeons across themed regions
* Stop at the tavern after every dungeon: sell your loot, buy buffs, or bet your gold on a game of Farkle
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Ratings
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Screenshots
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Video
Adventurers Inc. Early Trailer
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