

A short incremental game where you play as Commander, leading a squad of flat 2D shapes against an invasion of 3D ones. Clear timed waves, collect scrap. Upgrade 200+ skills in a skill tree, from squad damage to time-bending perks. Designed to be completed in around 4 hours.
Overview
A short incremental game where you play as Commander, leading a squad of flat 2D shapes against an invasion of 3D ones. Clear timed waves, collect scrap. Upgrade 200+ skills in a skill tree, from squad damage to time-bending perks. Designed to be completed in around 4 hours.
Description
Play as Commander, a flat little 2D commander on a mission to stop the 3D shapes from invading the 2D universe. Your main job is to command your squad of 2D allies and clear each wave before time runs out. Lead Rocketeers, Cannoneers and a whole Swarm army of angry little squares who just really, really hate 3D.
As Commander of 2D you need to shot the 3D Enemy, when enemy destroyed 2D Ally will join the cause.
As you progress stronger 3D Enemies will come. You need to strengthen your skills and your allies.
In the end you need to fuel the rage to eradicate 3D Enemies. 2D is Strong Together
Big skill tree with 200+ upgrades
Ally types to command, including Swarm, Rocketeers, Orbiters and Cannoneers
5+ enemy types, from Cones that blink around to Shields, Snipers and Exploders
Timed waves that get harder every level
Endless Lab with upgrades that never cap, go break the game
Short gameplay, about 4 hours
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