

Peeling simulator with creeping horror. Peel, haul, and automate your way through 1,000,000 potatoes in a freezing 1991 warehouse. Build a machine empire of fryers, mashers, and stills - and watch the giant pile shrink. Most potatoes are just potatoes. Some are not.
Overview
Peeling simulator with creeping horror. Peel, haul, and automate your way through 1,000,000 potatoes in a freezing 1991 warehouse. Build a machine empire of fryers, mashers, and stills - and watch the giant pile shrink. Most potatoes are just potatoes. Some are not.
Description
The year is 1991. The warehouse is cold. Your quota is 1,000,000 potatoes.
You are trapped in a decaying industrial facility with one simple mandate: process the pile. All of it. One potato at a time - at least at first.
Grab a spud and carve the skin off one by one. The peel comes off as a continuous physics-based ribbon that curls, stretches, and snaps. Clean it up, bring it to the window, and grab the next one.
Buy your way up in the chain. Install auto-peelers, then fryers, mashers, distillers, and more!
That massive heap of potatoes is not a background prop - it is made of the actual potatoes. Every potato you process physically shrinks the pile. You will watch it slowly vanish until only cold concrete remains.
Most potatoes are just potatoes. But sometimes the heap gives you one that isn't. We gather them at the radioactive fields. One has a tooth in it. Some of them are watching you with their eyes. You will know them when you hold them.
Real-time peeling mechanics: Physics-based peel ribbons that you can curl, stretch, and snap.
A physical counter: 1,000,000 potatoes. The quota is real, and the pile physically shrinks as you work.
Full automation chain: Upgrade from hand-peeling to auto-peelers, fryers, mashers, distillers and more.
Anomalies: You are not alone in the warehouse... Look out for the mutated potatoes.
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