

Pick a hero. Survive 100 rounds. One hit can end you. 100 Rounds is a top-down arena dodge-survival game: every enemy wave follows a fixed, learnable pattern — read it, weave through it, and reflect each boss's own attacks back to bring it down. Five heroes, run-shaping perks, no mercy.
Overview
Pick a hero. Survive 100 rounds. One hit can end you. 100 Rounds is a top-down arena dodge-survival game: every enemy wave follows a fixed, learnable pattern — read it, weave through it, and reflect each boss's own attacks back to bring it down. Five heroes, run-shaping perks, no mercy.
Description
100 Rounds is a single-player, top-down arena survival game built on one merciless idea: you can't fight the horde — you have to dodge it. Waves of enemies pour across the arena in fixed, hand-tuned patterns. They play out identically on every run, so every death teaches you something. Die on round 12, jump back in, and rounds 1–12 unfold exactly the same — until you've learned them cold.
The Knight — sturdy and armored. Soaks hits, blocks blows, and slows when wounded, but rarely goes down easy.
The Rogue — fragile but slippery. Low health, high speed, and a knack for slipping past attacks that would drop anyone else.
The Mage — a pure glass cannon. A single hit is fatal… yet he cheats death once, rising in demon-fire to fight on.
Two more wait behind your best round: the Berserker, who gets faster the closer he is to death, and the Vampire, who slowly regenerates as the rounds go by.
Each hero completely changes how a round feels — the same wave is a stroll for one and a knife-edge for another.
Every five rounds the run pauses and offers you a choice: three blessings and one curse. Keep one for the rest of the run. Thicker skin, a narrower hitbox, a second wind, a reroll — or a curse that makes you faster and richer while the horde speeds up too. No two runs build the same.
Every tenth round replaces the horde with a multi-phase boss. You still can't out-muscle them — instead you reflect their own projectiles back, rewarding precise timing and steady nerves. Each boss shifts its tactics as its health falls, forcing you to adapt on the fly.
100 escalating rounds of enemy waves and boss battles, building to a final showdown.
A growing bestiary of enemies, each with its own movement pattern to read and outmaneuver — every creature you meet is recorded.
The arena transforms every ten rounds: graveyard, lava caverns, frozen crypt, the mire…
Twist rounds that reverse your controls, speed up the horde, or plunge the arena into darkness.
Fixed, hand-tuned waves — no random spawns, only mistakes you can fix.
No mid-run saves — every run starts at round 1. Only your best round carries over, unlocking new heroes.
Crunchy pixel art and an atmospheric dungeon interface.
Instant restarts that keep you in the flow.
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