
Franchise file / Kazunori Yamauchi
Car culture, licence by licence
Kazunori Yamauchi's racing line launched on PlayStation in 1997 and has been a PlayStation exclusive ever since. Polyphony Digital builds it around realistic handling and a love of cars.
One world. Many eras.
PlayStation roots. The original turned a career of licences, upgrades and second-hand cars into a console staple. Gran Turismo 2 scaled the same idea up with a far larger car list.
Start with Gran TurismoYour next late night

A legacy worth revisiting
Yamauchi spent five years on the first game with a tiny team. The result made driving lines, tuning and licence tests the heart of a console racer. Every entry since has chased the same thing: making real cars feel right.
Scenes that stay with you
Select a frame to expand it.