
Franchise file / Hironobu Sakaguchi
Crystals, summons and reinvention
Square's role-playing saga began in 1987 and has rebuilt itself ever since. New worlds, new casts and new combat, tied together by crystals, chocobos and summons.
Up Next
One world. Many eras.
The sprite years. Six games across Nintendo's 8-bit and 16-bit machines set the template: crystals, party battles and stories that grew more ambitious with every cartridge.
Start with Final FantasyYour next late night
Chapters


A legacy worth revisiting
Hironobu Sakaguchi's 1987 RPG grew into a series that refuses to sit still. Each numbered entry resets the world and the rules, while Tactics, Dissidia and Crystal Chronicles carry the name into strategy, fighting and co-op.
Scenes that stay with you
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