
Franchise file / Yuji Horii
Slimes, swords and big journeys
Yuji Horii's RPG saga has run since 1986, with Akira Toriyama's art and a spread of spin-offs from monster raising to block building.
One world. Many eras.
Dragon Warrior days. Chunsoft's first four games laid down the rules: turn-based fights, a light touch and a world that rewards walking it. In North America they arrived under the Dragon Warrior name.
Start with Dragon WarriorChapters
The numbered questsDragon QuestThe main line of Dragon Quest, running from the 1986 original onwards: turn-based RPGs built on clean rules, warm humour and big journeys.Dragon Quest BuildersBlock-building spin-off of Dragon Quest from Square Enix. The first game came out in 2016, and Omega Force helped build the 2018 sequel, which is a bigger and freer take on the format.
A legacy worth revisiting
Dragon Quest started in 1986 and has kept its warm, turn-based heart ever since. Around the numbered games sit monster-raising adventures, building games, action spin-offs and board games. North American players first knew it as Dragon Warrior.
Scenes that stay with you
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