
Franchise file / Ken Levine, Irrational Games
Utopias built to fall
Ken Levine's 2007 shooter dropped players into Rapture, a ruined undersea city. The line that followed pairs first-person combat with pointed stories about power, ideology and control.
One world. Many eras.
Rapture. The studio then known as 2K Boston built the original with 2K Australia. 2K Marin led the 2010 sequel, which went back to Rapture to play as a Big Daddy.
Start with BioShockYour next late night

A legacy worth revisiting
BioShock blends guns and superpowers with environmental storytelling, letting a broken city explain itself through audio diaries and wreckage. Rapture sits under the Atlantic and Columbia floats in the clouds, and neither is the paradise it promised.
Scenes that stay with you
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