
Franchise file / Gust
Gather, craft, repeat
Gust's alchemy RPGs began in 1997 with Atelier Marie. Crafting comes first here: gather ingredients, synthesise the gear, and let the small adventures build from there.
Up Next
One world. Many eras.
Iris and beyond. The Atelier Iris trilogy on PS2 moved the series towards linear, combat-led RPG adventure and gave many Western players their first taste of it.
Start with Atelier Iris: Eternal ManaChapters


A legacy worth revisiting
Most RPGs make you save the world. Atelier asks you to run a workshop. Young alchemists gather, synthesise and take on commissions, in warm stories told across linked sub-series, from Salburg and Arland to the summers of Ryza.
Scenes that stay with you
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