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This is a grand strategy + real-time battle sandbox game with the theme of Spring and Autumn and Warring States. The game starts on the land of China in the eighth century BC. Players will act as one of the countries and start a long battle for hegemony with other countries.

This is a single-player, narrative based, casual advertising game.

This is a single-player, narrative based, casual advertising game.

The idea is about eco-friendly. Back of the day, when we are children, we have many chance to face the nature. Nowadays, more and more people live in city, people has less opportunity to find “green color” in the world of concrete because of environmental pollution.