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The evil demon Crimson will not rest until humanity is destroyed. The powers of an ancient civilization made his resurrection more terrible than ever before: using robotic technology, he fused himself with a machine and became even stronger. Chosen heroes from different lands must meet each other and join forces to defeat Crimson once and for all. Crimson III plays very similarly to its predecessor. It is a Japanese-style role-playing game with overhead navigation, first-person turn-based combat, randomly appearing enemies, and simple leveling up system. Like in the previous game, the player has to conclude initial chapters dedicated to each of the heroes before controlling them as a party on their main quest. Battles have an auto option, allowing the AI to take over the player-controlled party.

Years have passed since the evil Crimson was defeated. Peace was restored, and humanity enjoyed an era of prosperity. But a new demonic being has arisen, ending the peace in the world. Five heroes must find each other and unite in order to vanquish him. The sequel to Crimson retains the basic gameplay of its predecessor and is a medieval-themed role-playing game with overhead exploration and first-person turn-based combat against randomly appearing enemies. The first part of the game is broken into chapters, each dedicated to one of the five heroes; afterwards, they are united as a party and continue the quest together, similarly to Dragon Quest IV.

Monsters have appeared in the once peaceful land of Alitania, and the people have fallen into terror. The king's orders have fallen upon you, the bravest knight of Alitania. "The fate of the country hangs by a thread. It may be possible to save the country with Gladrif's magic, but he is nowhere to be found. Therefore, I want you to search for him! Find Gladrif, defeat the monsters, and restore peace to this land once again!"

Crimson is a medieval-themed role-playing game similar to Dragon Quest. The player controls a lone character, a young man whose father sent him on a mission to defeat the evil monster Crimson before passing away. Exploration is done in an overhead fashion, and is divided into world map and hostile areas, which are usually maze-like and contain one or more dungeons each. In towns the hero can buy weapons, armor, and items, as well as rest in inns. Enemies appear randomly, and the battles are turn-based. The player character can either attack, defend, or use an item. Combat is viewed from a first-person perspective. Unlike Dragon Quest, there are no random encounters on the world map. Exploration is non-linear, i.e. the player has access to many areas of the map from the beginning of the game.

The country of Babylon was once a thriving community, enjoying peace and prosperity. However, all that changed when monsters invaded the land. Eventually, the entire population was wiped out and Babylon became an enclosed area no one dared to enter. Only one brave adventurer traveled to Babylon in an attempt to destroy the evil that dominated it. Babylon is a side-view action game with light platforming and role-playing elements. The game takes place across interconnected screens, often arranged in maze-like patterns, with vertical shafts that required climbing, dropping down, or jumping over chasms. The jump key is also used for attacking, which requires gaining momentum and repeatedly "bumping" into the enemy. There are no experience points or any type of currency, but defeating enemies may yield healing potions or better weapons and armor. These items can also be found in the numerous treasure rooms found in the game. The player is given considerable freedom as to which area to explore first, but many areas are initially blocked, requiring the player to procure a key or return with better equipment in order to defeat a stronger enemy guarding the location. [MobyGames description]