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Tycoon for a one-person game studio, starting in 1976. Your only staff: a talking cassette, a bonsai and a chick with a megaphone. Unrealistic, I know. So is taking on the whole games industry alone for 50 years, and that's the plan. Build games from features, beat rivals to the shelves.

Idle card RPG on a table. Drag cards onto each other to do literally everything. 200+ weapon recipes (only ~40 are worth keeping), 140 pet evolutions, 12 prestige classes. Yet still feels like a Jira and Trello child.

Skillwood is a relaxing woodcutter simulator inspired by survival simulators and incremental games. Chop wood, mine stone, trade with NPCs, upgrade forests, unlock new trees or new areas and prestige to do even better next run.

Play as alien microorganism and utilize local life to earn DNA and evolve. Absorb smaller cells, feed your cell to grow bigger and purchase upgrades for earned DNA between jumps. Go deeper to find bigger cells and more DNA and food to earn.