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The game's plot involved captain Rover Pawstrong (a dog in a space suit) in his adventures on a planet, attempting to eat 20 Space Griffiths (essentially chickens). Gameplay involves the player's character running back and forth on a side-scrolling planet surface, attempting to catch the griffith. The player finds crates which contain items that the player can use to help catch the bird - or the player can simply try and run and jump on top of the bird, thus catching it. During playtime, there is a time limit by which the bird must be caught (indicated by a roast chicken slowly turning into chicken bones), or else the game ends. At later stages in the game, the player may have to enter some abandoned mines, where the griffith may be hiding.

A fanatical sect has changed mankind's future by summoning a previously extinct primeval entity in our past. You, a sole survivor of the once elite 'time corps' have been chosen by the federation of law and order to combat the entity in three time zones: Ancient Greece, Dark Ages and Space. The game, controlled by joystick, has you moving the time warrior in horizontal-scrolling parallax levels. You have to collect nine pieces that assemble to a face of the primeval entity who must be battled. Meanwhile, the locals in each time zone do not like time warriors and throw and fire everything at you. Luckily, you are carrying an energy conversion kit that changes some shot objects and enemies into valuable weapons and armoury. Good luck, you will need it!

Jet Set Willy II: The Final Frontier is a platform game released in 1985 by Software Projects for a variety of 8-bit home computers. It was the only official sequel to Jet Set Willy, one of the most successful and popular home computer games ever released. Officially, Jet Set Willy II: The Final Frontier is the last of the Miner Willy series, although numerous unofficial sequels, remakes, homages and updates have been released, even up to this day.

Jet Set Willy is a flip-screen platform game in which the player moves the protagonist, Willy, from room to room in his mansion collecting objects. Unlike the screen-by-screen style of its prequel, the player can explore the mansion at will.

Summer Games clone.

Cyril the Squirrel is due to start hibernating but has yet to collect and store all the nuts he needs to get through the winter. You play as Cyril in this platform game where the screen scrolls in both left and right directions when you move. The game is spread over eight levels and you must collect all the nuts on each level to move to the next level within a time limit.

You have to find the power flowers which have been stolen and hidden in a cave.

Commodore Vic-20 exclusive "Miner Willy" game from Software Projects

Loosely based on the cult episode "The Trouble With Tribbles" from the original Star Trek series you are a tribbles farmer and have to guide a batch of your newly bred critters to safety.

You have to navigate through mazes wihtout touching the walls or the enemies in order to reach the exit.

You have to destroy some creatures by crashing them with a stone.

Manic Miner is a platform video game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 (later re-released by Software Projects). It is the first game in the Miner Willy series and among the early titles in the platform game genre. The game itself was inspired by the Atari 800 game Miner 2049er. It has since been ported to numerous home computers and video game consoles.