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A first-person exploration horror roguelite. Explore the depths of a seemingly endless library in search of rare books, but beware of the terrifying entities that protect it!

As the court bailiff, your job is to summon witnesses that are called, and evidence that is presented. Hold the right mouse button to view the Court Record to study what the summoning symbols for each are, and hold the left mouse button to start drawing a symbol (release button to cast). You will also be asked to unsummon witnesses or evidence after they are no longer needed; use the unsummoning symbols on the left side of the court record for this.

In this casual delivery roguelite game, you are the newest employee of Foxcrate, and must deliver all the packages on time, with an increasing number of packages and extra difficulties added each day.

Compo entry for Ludum Dare 52: "Harvest" You have been sent to claim the soul of a human that is fated to die. This must be done in order to maintain the Balance, which slowly degrades the longer you take to finish your task. The Fated's soul is red, making them easy to spot. They can see your approach and will attempt to flee, so you may need to trap them somewhere they can't run. When collecting other souls, they will briefly indicate the direction of the Fated. Regular humans' souls are blue, meaning they are not meant yet to die. You can claim their souls if you wish, but it will hurt the Balance greatly. As they are not near death, they cannot see you. The fates of those who are injured are indeterminate, as shown by their yellow souls. Claim them as you wish; doing so will restore a small amount of the Balance. They will be able to see you nearby, but are injured and cannot flee very well. If a human is dying, their soul is orange. Claim these to restore a good amount of the balance, as their death is expected. THey are unconscious and will not flee from your approach, making this task easier.

Schism is a challenging action roguelike RPG with deep synergies and high broken build potential. The combination of robust stat systems, fully moddable guns, deity worship, intense frequency-switching bullet hell combat, and difficult bosses make for a unique and highly replayable experience.

"Theory" is an intense first-person shooter (FPS) game set in a post-apocalyptic world overrun by hordes of ravenous zombies. Players find themselves in a vast, desolate landscape. As a survivor, you'll navigate through various environments.

A musical puzzle game, starring Chromie the cat! Features music that is procedurally generated as you play!

Slender (known as Slender: The Eight Pages as of v0.9.7) is an independently-developed concept game based on the Slender Man mythos. The game centers around an unknown character being stalked and chased by the Slender Man within the woods while seeking eight pages scattered about various landmarks. The game was created by Mark J. Hadley as an experiment. The experiment proved to be a success, and Slender gained mass amounts of popularity after going viral. It can be downloaded for free from Hadley's website.

Created in 48 hours for the Ludum Dare 24 game jam with the theme of Evolution. It is a psychological horror game by Agent Parsec, creator of Slender: The Eight Pages.