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868-BACK is a computer-hacking strategy roguelike game where your mission is to dismantle capitalism one server at a time! Use hacking powers to fight enemies, steal the servers' data, and face increasingly nasty situations before being disconnected (again!) by the richest corporations on earth.

New mini roguelike "broughlike" game. Explore 9 randomly generated levels, avoid fierce monsters, collect magical rings to use your special attack powers, and gather pyramids to reach a high score. Nine different hero characters to choose from!

You have five magic wands but you don't know what they do. A Portuguese roguelike from Michael Brough.

You are a computer hacker. You steal precious data while the world sleeps.

An action puzzle game from Michael Brough.

Have you ever dreamed of being an Artist? Although this was not possible before, now it is because we have made a computer program. Let your imagination soar in Sketch mode, or take a 10-second Exam in which your imagination is subjected to the brutal and arbitrary standards of an unfeeling public under unreasonable time pressures.

A chain game that consists of 12 chapters each created by 12 different indie developers.

Corrypt is an intricate and mysterious puzzle game. Explore a strange world, meet the weird creatures who live there, and solve the fiendish problems that trouble them.

In this game, you may take one step each day, and then you must wait for the next day. If you wish to complete the game, you will have to make it a part of your life for at least 100 days. Make a ritual out of it. How will you incorporate it into your daily schedule? Will you tie it to an existing activity? Will you treat it as a ritual or merely a routine? Will you add to the ritual, embellishing it in your own way, making it yours? Meditate, say a prayer, think back over what has happened while you have been playing? Will you approach it alone or share it with another?

Zaga-33 is a streamlined roguelike. Zaga-33 was originally made in a week for the 2012 Seven Day Roguelike challenge, and subsequently expanded with an ending, a variety of tilesets, and more enemies and items.

A sequel to Michael Brough's previous dungeon crawler, Game Title, inspired by a bug from its predecessor.

A Zelda-esque dungeon crawler made by Michael Brough, who had never played a Zelda game.

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