-
Average rating
7
Games
0
Votes cast
Shipped Titles

Trial by Magic - The ultimate riddle. Constructed by the Trialmaster. For many years it has attracted adventurers from across the land, lured by the promise of unimaginable wealth. But nothing in life is free, the dangers of the Trial must be overcome if you are to achieve your goal and survive.

Nerves of Steel is set in the near future of South East Asia. From a secret underground complex called the Iron Triangle, the evil regime of Kim Dung Moon is on a sinister campaign to "purify" the world. You are a Tunnel Rat, an elite Special Forces ultra modern digital warrior and it's your task to stop Dung before he gains world control.

The CIA have covertly purchased a Psychotronic generator from the Russians. Upon attempting to bring it back to CIA headquarters the plane crashed into a farm in Virginia. You are to investigate the crash and determine the location of the Psychotronic generator before it can fall into the wrong hands.

Command Adventures: Starship is a game focusing on exploration, space combat and ground combat. The player chooses from among 12 races and begins at a starbase. Options are available to hire crew members, buy new ships and new equipment. Leaving the starbase, the player controls space flight from an overhead view. They may encounter combat with alien ships which is also handled from this view. Upon discovery of a planet or a disabled ship, the player can land/dock and send an away team to secure the area. Away team members are selected from among the crew and available equipment. Planets must be secured by including Engineers on the away team who are able to build an Isolation Grid from the four corners of the map. Money is earned through capturing alien weaponry or conquering planets. The year 2127 marked the end of the great interstellar war. Twelve cultural empires declared peace among one another, ending the overt hostilities. In the aftermath, the galaxy is full of planets unclaimed to any particular government. As a starship captain, you have been commissioned to explore space for these available worlds and conquer them for the glory of your race.

Football simulation game featuring the likeness and strategic advice of legendary coach Tom Landry. You'll take the role of a new coach for the team of your picking who gets mentored by Mr. Landry himself along your career. The game allows you to modify and customize your team to enhance its strengths, manage the acquisition of new players and perform general management tasks. Come game time the game takes away all the menus and windows and puts you in a side-scrolling view of the stadium from which you can watch the game take place. At any time you may issue offensive or defensive formations and make substitutions to try and indirectly affect the outcome of the game. Features VCR-style controls to speed up or pause the action and any time and an ubiquitous on-line hint and help system in the form of an "Ask Landry" window in which you can consult him on any aspect of American football coaching.

Super Mario Bros. & Friends: When I Grow Up is an MS-DOS computer game featuring Mario and friends. The game is essentially a digital coloring book, containing illustrations by Rick Incrocci. A few pages have animated sequences. The pages are themed after common careers. Characters in the game include Mario, Luigi, Princess Toadstool, Toads, and Bowser. Super Mario Bros. & Friends: When I Grow Up features Bowser both as he appears in video games and as he does in the Super Mario cartoons. Link also makes cameo appearances on the Chef/Waiter and Travel guide pages.

The game simulates the normal rules of beach volleyball two against two, with adjustable set number and the optional option to assign point even on ball change. You can face a single match or the Sea Cup, a series of rounds in five world camps (Rimini, Fiji, Seychelles, Ibiza, Miami). Each player always controls the same volleyball player during a match; each of the four volleyball players can be controlled by a human player or by the computer, and in the case of two human players these can cooperate in the same team or be opponents. In the Amiga version, as in the previous World Cup 90 of the same manufacturers, it is also supported the hardware accessory that allows you to connect up to 4 joysticks, allowing three or four human players to participate simultaneously. In beating you can choose whether or not to use the jump; the other reception, dribble and dunk moves are automatically chosen based on the situation and the player only needs to position himself and press the fire button. In defense you can make the wall. Trajectory and force of the shots are influenced by the precision in the synchrony of the shot. The shadow perpendicular to the ground helps to understand the position of the ball